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Brain threads WIP
by mashroomash on 7 Nov 2024
It's the first full body character I've made without a tutorial. WIP because I don't know when I'll be able to finish the animation. Also I want to remake the textures.
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Brain threads WIP
by mashroomash
Cycles and Eevee lighting variations.
The idea
I've made some changes during the sculpting process, but didn't want to redraw it, so just made some quick sketshes straight in ZBrush.
In the end I decided to get rid of hairs, because it just looked strange.
The sculpt
It was my first time sculpting a full body character. The face was the hardest part, I've completely changed it 3 times, so it looked at least OK. The first attempt was just horrific.
Also, I didn't sculpt the hands, because I think it's easier to model them, and then sculpt the detiles.
Retopology
I've made the retopology and UVs in Maya, because even though I love Blender, those things are a lot easier for me to do in Maya.
Here ara original and subdivided heads.
On the left is mine and on the right is Zremesher.
Clothes, props and pose
For posing the character I've made a simple rig in Blender, and then fixed and added the detiles in ZBrush.
I've modeled the clothes and all the props in Blender. Then simulated the clothes and then added some detiles in ZBrush. (I forgot the wireframes for the clothes, will add them later)
Textures
In Substance painter I've baked the high to the low-poly meshes and made textures for the skin and clothes. For all the props I used shader nodes in Blender. Also I've added fur to the sweater and threads.
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ZBrush, 3d Substance Painter, Blender 3D Character, 3D Sculpt, 3D character modeling, WIP
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