Vectors & Dot Product • Math for Game Devs - Part 1.Note
Vectors & Dot Product • Math for Game Devs - Part 1
÷×±⇾≠
numbers are always represent smth, they are not just numbers
1 dimensional vector
only have 1 axes, and 1 number to represent position
- position - 2
- vector (length is always positive)
- components - (a,b) 2,3
- sign (x) - direction
- in one dimension you can only have directions that are either -1 or 1
- absolute number (x) - length / magnitude - (0, -3) ⇾ 3
- unit vector = vector that have the length of 1
- value
2 dimensional vector
have 2 axes, and 2 numbers to represent position
X - red
Y - green
Z - blue
to represent something the same lengh we use circles but not in 1 demention