3D Modeling Degree
3D Modeling Degree
DIPLOMA & BACHELOR OF ANIMATION & VFX
Master the tools and techniques to pursue a career as a 3D modeler
Overview
Accredited degree in 3D modeling with training from industry pros
Learn industry quality asset creation, including characters, environments and props for film, TV, virtual production, and video games. Master specialized software, including Maya, ZBrush, and Substance Painter, and delve deep into production pipelines and creative workflows, building industry-relevant skills to prepare you for a successful career in 3D modeling.
Why study 3D modeling with us:
- Gain the creative, technical, interpersonal, and conceptual skills and knowledge needed to succeed in the industry
- Study with more flexibility (100% online)
- Create industry-level work that recruiters will notice
- Graduate in less time than a typical degree - 2 years instead of 3
- Join a global community of 4000+ students, grads, and industry artists
This degree is offered through CG Spectrum Institute. CG Spectrum Institute (Provider ID PRV12023) is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.
Comprehensive industry training led by industry artists and academics
Our accredited 3D modeling degree will prepare you for a fulfilling career in the film and games industry. Harness your creative potential while building practical job skills studios are looking for.
Specialized Training Build industry-focused, specialised technical and creative skills through rigorous practical and theoretical training. Conceptual Learning Learn the underlying concepts and principles that govern the creative industries and how to apply them as a working artist. Interpersonal Skills Focus Gain essential skills for success in the real world, including communication, problem-solving, management, and leadership. Industry Leadership Learn from and network with professionals and academic thought leaders within the world of creative technology. Interactive Training Engage in hands-on study and assessments that provide a compelling, practical learning experience to prepare you for the industry. Career-driven Outcomes Graduate job-ready with a holistic skillset, polished portfolio or showreel, and support from our career services team.
.Jamy Zink (Vice President | Luma Pictures): "CGS has designed a program that stands out amongst existing competitors through its mentorship which allows students to genuinely engage with industry folk.”
.Blake Mizzi (Co-Founder & Design Director | League of Geeks): “I'm personally so thrilled these courses are being launched and have been crafted with so much care and real-world industry consideration.”
Course Information
By Industry. For Industry.
Our film and game degrees and diplomas seamlessly blend academic excellence with practical industry methodologies to help students pave a steadfast pathway to a successful creative career.
Qualification Diploma (AQF 5) Bachelor's Degree (AQF 7) Study duration Diploma - 2 trimesters Bachelor - 6 trimesters Part-time options available Subjects Diploma - 6 subjects Bachelor - 18 subjects Credit Points Diploma - 80 credit points Bachelor - 240 credit points Course Fees Diploma - $16,664 USD Bachelor - $49,992 USD
3D Modeling Major
Enrol in an accredited degree that focuses on relevant industry skills
The Bachelor of Animation and VFX majoring in 3D modeling will teach you advanced hard surface and organic modeling techniques while you gain essential interpersonal skills and both practical and conceptual industry knowledge.
- Sculpt a character with hair, clothing, and accessories, bring a creature to life with fur or scales, and build a realistic 3D environment.
- Learn to texture, light, and render your work to create studio-quality turntables and scenes.
- Gain a solid understanding of industry-standard practices, procedures, and workflows.
- Build valuable interpersonal skills such as communication, problem-solving, and leadership.
- Dedicated time to building your professional showreel and getting job-ready.
The below course outline reflects a full-time course load, which comprises three subjects per trimester and three trimesters per year over a two-year duration. Part-time study options are also available.
Course Structure
3D Modeling Major
Develop industry foundations with our 6 month Diploma, or continue into the full Bachelor's Degree to build more comprehensive skills.
Trimester 01
3D Modeling Fundamentals (TCPMOD101)
Learn the basics of 3D modeling, including form, volume, lighting, and digital sculpting, as well as the difference between film and video game assets. Create 3D assets from scratch as you gain proficiency in software navigation and industry-standard tools while exploring professional workflows. You'll delve into texturing and rendering fundamentals using reference sourcing, UV layout techniques, and various processes and tools for finalizing 3D models with textures and rendering effects.
Film and Games Principles, Concepts and Innovations: Learning from History (CCP101)
A firm grasp of the historical foundations, theories, innovations, and principles shaping contemporary practices is vital for film and game artists. This subject uses case studies and documented evidence to delve into the historical, social, technical, and theoretical factors impacting the creative industries. You will analyze how innovations and technologies from one sector (e.g., games) are applied to the other (e.g., film), driving continuous transformation and progress.
Industry Overview: Pipeline and Production Processes (ICP101)
3D modelers require a thorough understanding of production pipelines and processes to ensure efficient and timely project development. This subject introduces you to commonly used terminology, frameworks, and stages of these creative fields, emphasizing their interconnectedness. Examine the entire production journey, from inception to distribution, and delve into workflow frameworks unique to animation, VFX, and game studios, facilitating industry comparisons.
Trimester 02
Character and Environment Modeling (TCPMOD102)
Create stylized 3D characters and environments, using industry pipeline processes and adhering to sculpting, form, volume, and lighting principles. From initial concept development to sourcing reference imagery and footage, you'll generate a character rig and craft your character in various poses before rendering it in a turntable. You'll also produce polished, pro-level meshes using retopology while becoming proficient in UV layout techniques for applying textures.
Art and Design Concepts and Principles (CCP102)
Delve into the theories and principles of color, light, and composition and their relevance in art movements, film, and video games. Analyze compositions and artworks, examining the integration of line, shape, space, depth, content, and style, recognizing their significance in creative endeavors. Through collaborative online discussions, you will get to compare and contrast historical and contemporary artworks, shedding light on the evolution of art and design theories and practices.
Communicate! Mode, Purpose and Context (ICP102)
This subject offers a broad overview of professional, ethical, and culturally sensitive communication in both oral and written contexts. Explore the significance of mode, context, and purpose, and investigate communication theories, models, and frameworks for facilitating interactions, transactions, and critiques. You'll gain insights into paralanguage, responsive listening, active collaboration, and delivering and receiving respectful feedback.
Diploma Exit
Students can choose to exit the bachelor's degree after trimester 02 with a diploma or continue their studies through to trimester 06 and earn their bachelor's degree.
Trimester 03
Creature and Hard Surface Modeling (TCPMOD201)
Learn digital sculpting using industry-standard software ZBrush to incorporate elements like muscles, skin, scales, and fur into your 3D characters. Investigate biological theories relating to animal anatomy and the principles and processes underpinning the creation of detailed and anatomically realistic creature designs. You will also explore hard surface objects, including mechanical designs, examining the parameters and constraints that influence designs and impact their technical feasibility.
Concepts and Principles of Story and Visual Narrative (CCP201)
Discover the ways stories are crafted through single, multiple, or moving images. Beginning with the origins of storytelling, you will examine the fundamental concepts and principles that underpin visual storytelling. Literary elements like story arcs, hero's journey, Aristotle's three-act structure, linear and non-linear plots, visual metaphors, motifs, and symbolism are explored, and you'll get to analyze plot structure and character development.
Identifying and Solving Problems (ICP201)
In Identifying and Solving Problems, you will tackle everyday challenges with a foundation in theoretically sound problem-solving. Delve into the principles of creative reasoning, encompassing argument presentation and addressing unconscious bias. You will also explore frameworks for analyzing and reviewing artistic works, along with identifying and resolving creative, technical, and ethical issues in creative projects.
Trimester 04
Advanced Character Modeling (TCPMOD202)
Realizing and delivering a film or game — on time and within budget — requires strategic thinking and strong organizational skills. Build your knowledge in complex management processes, asset pipelines, and project management systems that streamline the delivery of complex creative projects. You'll also study the processes and tools used to pass digital information through the pipeline, including how assets and shot sequences are managed.
Concepts and Principles of Lighting and Cinematography (CCP202)
Delve into two essential elements of compelling storytelling in film and games: cinematography and lighting. Cinematography and lighting are used to evoke specific moods or aesthetics; cinematography employs shot framing and camera angles, while lighting uses direction, quality, color, and environment. You will study the theoretical concepts and principles of lighting and cinematography, applying them to visual storytelling and photography in both real-world and digital contexts.
Managing Projects and Creative Assets (ICP202)
Realizing and delivering a film or game — on time and within budget — requires strategic thinking and strong organizational skills. Build your knowledge in complex management processes, asset pipelines, and project management systems that streamline the delivery of complex creative projects. You'll also study the processes and tools used to pass digital information through the pipeline, including how assets and shot sequences are managed.
Trimester 05
Advanced Environment Modeling and Layout (TCPMOD303)
Digital environments start with examining real-world references. Referencing concepts of biodiversity, geology, geography, climate, and meteorology, you will build a detailed and realistic digital terrain. The environment you create will be populated with rocks, trees, and foliage using procedural techniques and tools that partially automate the creative process in order to assemble and render a believable final scene.
Leading with Integrity (ICP302)
This subject delves into self-assessment, team dynamics, conflict management, performance optimization, and effective leadership. With a creative business emphasis, examine ethical and inclusive practices and their impact on the performance of a business. You will also analyze case studies, hypothetical scenarios, and leadership strengths and weaknesses, learning from others' experiences to define success for individuals and companies.
Establishing and Sustaining Your Business (ICP301)
Gain valuable insights into the financial and legal obligations and responsibilities associated with running creative businesses and projects. Examine case studies and simulated scenarios representative of sole trading enterprises, partnerships, and large studios. You will also learn about budgeting and finance, taxation, superannuation, cashflows, profit and loss, bidding, IP, trademarking processes, and how to quantify your creative value.
Trimester 06
3D Modeling Capstone Portfolio (CAPMOD303)
Throughout your degree, you will have built a comprehensive body of theoretical, technical, creative, and cognitive disciplinary knowledge and skills relating to 3D modeling. In Capstone Portfolio , you'll reflect critically on and review your catalog of work to plan, edit, and curate your best pieces into a cohesive portfolio/showreel that showcases your professional, artistic, and technical abilities and helps you confidently prepare to apply for roles in the industry.
Stepping Into Industry: Becoming a Proactive Practitioner (CAP301)
Adaptability and openness to new technologies are crucial in the dynamic industry of film and games. In Stepping Into Industry, you will employ a PESTLE (political, economic, social, technological, legal, and environmental) analysis to explore current and future trends in the creative sector and identify potential career paths. You are encouraged to reflect on their strengths, values, and adaptability, helping shape your future career choices.
Marketing Yourself and Your Work (CAP302)
Learn essential marketing concepts and how to shape a personal brand that aligns with your beliefs and values in order to stand out in a global digital market, whether working as a freelancer or at a studio. Acquire an understanding of target markets, customer needs, integrated marketing, handling challenges, and exploring motivations for success. You will also gain insights into managing the diverse, cross-cultural landscape of film and games.
Mentors
Training and support from film and game industry experts
.Manager of 3D Modeling: Bryan Bentley (Known for Pacific Rim) Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
.Mentor of 3D Modeling: Anton Tenitsky (Known for Penguins of Madagascar) First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.
.Mentor of 3D Modeling: David Cunningham (Known for Enola Holmes) David is a Lead Hard Surface Modeler and Career Coach at DNEG and has worked on projects including Snowpiercer, Enola Holmes, and Moonfall.
.Head of 3D Modeling: Ehsan Ebrahimzadeh (Known for Redfall) Ehsan has worked as an environment artist for video games since 2009 and is currently a Senior Environment Artist at Arkane Studios, working on Redfall.
.Mentor of 3D Modeling: Matteo Sala (Known for The Batman) Matteo is a Senior Character and Creature Modeler at Framestore, London. With a background in traditional sculpture and creature design, he can bring a character from the concept stage to a final, production-ready asset.
.Mentor of 3D Modeling: Rajbir Dhalla (Known for Alien: Covenant) Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.
.Mentor of 3D Modeling: Del Walker (Known for Batman: Arkham Knight) Senior Character Artist at Naughty Dog, Del has worked in the industry for 13 years at studios including Rocksteady, Respawn, and Creative Assembly. He is also a BAFTA Committee Representative and Judge.
Studios that have hired our graduates
Our commitment to job outcomes and focus on career development has helped our students and graduates find work at studios all over the world.
.LAURA W: I've been studying for almost a year now and have had people reaching out to me for jobs, which I never thought I'd have! Your mentors will know the people you need to know to in order to help you get your foot in the door.
.CHRIS E: I'm learning stuff you just can't get out of books and videos alone. You can't ask a book a question. Here, your mentors open your file and give a video critique showing different approaches and ways to improve your workflow, making sure you fully understand the lesson.
.RYAN W: The Mentors really make these courses a unique experience; they share anecdotes and advice that will stay with me for many years.
Questions? We have answers.
What are the entry requirements?
Details for both domestic and international applicants can be found on our Entry Requirements page.
Is this degree accredited?
CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA).
All CGSI degrees and diplomas are accredited, providing students with credible and recognized qualifications.
About TEQSA:
- TEQSA stands for the Tertiary Education Quality and Standards Agency. It is an independent regulatory body in Australia responsible for assuring the quality and standards of higher education institutions.
- TEQSA-accredited qualifications are widely recognized, allowing students to pursue further studies or employment opportunities around the world.
What software will I need?
Your studies will require you to download and get acquainted with a variety of software, including:
Core Subjects:
3D Animation Major:
- Autodesk Maya - one-year educational license (renewable)
- Adobe Substance Painter - one-year educational license (renewable)
- Zbrush by Maxon
- Houdini Apprentice - education license
- Unreal Engine - free license
What are the hardware requirements?
We recommend a minimum of 32GB RAM. See below for more info on hardware specifications.
Core Subjects:
3D Animation Major:
- Autodesk Maya
- Adobe Substance Painter
- Zbrush by Maxon
- Houdini Apprentice
- Unreal Engine
Please note:
As the software we use is regularly updated, please check the specs against the latest available version at the time of enrollment.
What 3D modeling careers can I explore post-graduation?
On completion of the Bachelor of Animation & VFX, you will have greater confidence in your abilities and a portfolio to show employers.
You will also have personalized career services with our Career Development Manager which can help when applying for junior 3D modeling jobs such as:
Discover more about these 3D modeling jobs, tips, and salary expectations on our careers page: EXPLORE 3D MODELING CAREERS
Will studying for the Bachelor of Animation & VFX guarantee me a job?
While our past students have a high job success rate, we cannot offer guaranteed employment as the film and game industry is competitive, and there is no way of knowing what the market will demand.
The students who experience the greatest success are those who take responsibility for their career, put in the hard work to get their skills and portfolio up to industry standard, leverage their mentor's invaluable expertise and the networking opportunities provided through the CG Spectrum community, and take advantage of every opportunity to excel.
To help students find employment, we have a range of career services and a dedicated Career Development Manager who regularly hosts exclusive career-focused webinars, Q&As, artist interviews, and workshops for students and alumns and is available to answer career-related questions.
Degree students receive additional 1-on-1 career support, CV/portfolio reviews, and help with application/interview preparation. And their final trimester is dedicated to getting them job-ready.
If you have any questions about our career services as they relate to your personal career goals, please don't hesitate to get in touch.
How do I apply?
Ready to take the next step toward your future? Head to our application page to get started. Whether you're looking to learn something new, build on your existing skillset, or nurture your creative side, begin your application today to start your creative journey with us!